import javax.media.opengl.*; import processing.opengl.*; import jp.nyatla.nyar4psg.*; import processing.video.*; import jp.nyatla.kGLModel.*; import jp.nyatla.kGLModel.contentprovider.*; Capture cam; MultiMarker ar; int id; KGLModelData model_data; ContentProvider content_provider; void setup() { size(640, 480, OPENGL); cam = new Capture(this, width, height); ar = new MultiMarker(this, width, height, "camera_para.dat", NyAR4PsgConfig.CONFIG_PSG); id = ar.addARMarker("patt.hiro", 80); // Load 3D Model content_provider = new LocalContentProvider(this, dataPath("plant.mqo")); PGraphicsOpenGL pgl = (PGraphicsOpenGL)g; GL gl = pgl.beginGL(); model_data = KGLModelData.createGLModelPs( this, gl, null, this.content_provider,1.0, KGLExtensionCheck.IsExtensionSupported(gl, "GL_ARB_vertex_buffer_object"), true); pgl.endGL(); } void draw() { if (cam.available() == false) return; cam.read(); background(0); ar.drawBackground(cam); ar.detect(cam); if (ar.isExistMarker(id)) { ar.beginTransform(id); PGraphicsOpenGL pgl = (PGraphicsOpenGL)g; GL gl = pgl.beginGL(); gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); gl.glEnable(GL.GL_CULL_FACE); gl.glCullFace(GL.GL_FRONT); // Light Setting mySetLight(gl, 0, -100, 100); // Arrange 3D model's direction gl.glRotatef(90, 1, 0, 0); gl.glRotatef(180, 0, 1, 0); model_data.draw(); pgl.endGL(); ar.endTransform(); } } // Light Setting void mySetLight(GL gl, float x, float y, float z) { float[] light_diffuse = { 0.2, 0.2, 0.2, 1.0 }; float[] light_specular = { 0.3, 0.3, 0.3, 1.0 }; float[] light_ambient = { 0.3, 0.3, 0.3, 0.1 }; float[] light_position = { x, y, z, 0.0 }; gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, light_specular, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0); gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position, 0); gl.glShadeModel(gl.GL_SMOOTH); gl.glEnable(gl.GL_LIGHT0); gl.glEnable(gl.GL_LIGHTING); }
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