threejs.org I’ll draw cube using it.
Reference page is here. First is download.
I’ll use three.min.js in build directory.
Next is html file.
Download 1git clone https:
//github
.com
/mrdoob/three
.js.git
Three.js seems to make canvas element.
Next is main.js.
html 1234567891011121314<!DOCTYPE html>
<html>
<head>
<title>Cube</title>
<!-- three.js library -->
<script src="./three.min.js" type="text/javascript"></script>
<!-- main processing part -->
<script src="./main.js" type="text/javascript"></script>
</head>
<body>
<!-- Cube will be drawn here -->
<div id="canvas"></div>
</body>
</html>
Result is like this.
main.js 123456789101112131415161718192021222324252627282930313233343536373839404142window.onload =
function
() {
// Canvas size
var
width = 640;
var
height = 480;
// Cube Size
var
geometry =
new
THREE.CubeGeometry(100, 100, 100);
// Cube Material Info(not metal)
var
material =
new
THREE.MeshLambertMaterial({color: 0x0000aa});
// Create Cube
var
mesh =
new
THREE.Mesh(geometry, material);
// Rotate Cube
mesh.rotation = {x: 0.5, y: 0.5, z: 0.0};
// Setting Camera
var
camera =
new
THREE.PerspectiveCamera(40, width / height, 1, 1000);
// Camera Position
camera.position.z = -400;
// Camera Angle
camera.lookAt(mesh.position);
// Create Space
var
scene =
new
THREE.Scene();
// Add cube to Space
scene.add(mesh);
// Create Light element
var
light =
new
THREE.DirectionalLight(0xffffff, 1.5);
// Light element position
light.position = {x: 0, y: 0.2, z: -1};
// Add light element to the space
scene.add(light);
// Create renderer
var
renderer =
new
THREE.WebGLRenderer();
// Set canvas size
renderer.setSize(width, height);
// Set canvas to div element
document.getElementById(
'canvas'
).appendChild(renderer.domElement);
renderer.render(scene, camera);
}
Easy to write
Demo