Next is html file.git clone https://github.com/mrdoob/three.js.git
Next is main.js.<!DOCTYPE html> <html> <head> <title>Cube</title> <!-- three.js library --> <script src="./three.min.js" type="text/javascript"></script> <!-- main processing part --> <script src="./main.js" type="text/javascript"></script> </head> <body> <!-- Cube will be drawn here --> <div id="canvas"></div> </body> </html>
Result is like this.window.onload = function() { // Canvas size var width = 640; var height = 480; // Cube Size var geometry = new THREE.CubeGeometry(100, 100, 100); // Cube Material Info(not metal) var material = new THREE.MeshLambertMaterial({color: 0x0000aa}); // Create Cube var mesh = new THREE.Mesh(geometry, material); // Rotate Cube mesh.rotation = {x: 0.5, y: 0.5, z: 0.0}; // Setting Camera var camera = new THREE.PerspectiveCamera(40, width / height, 1, 1000); // Camera Position camera.position.z = -400; // Camera Angle camera.lookAt(mesh.position); // Create Space var scene = new THREE.Scene(); // Add cube to Space scene.add(mesh); // Create Light element var light = new THREE.DirectionalLight(0xffffff, 1.5); // Light element position light.position = {x: 0, y: 0.2, z: -1}; // Add light element to the space scene.add(light); // Create renderer var renderer = new THREE.WebGLRenderer(); // Set canvas size renderer.setSize(width, height); // Set canvas to div element document.getElementById('canvas').appendChild(renderer.domElement); renderer.render(scene, camera); }
Streamlit is a …
I bought M5Stac…